FoliMesh

Mushrooms and deadwood for Blender

Use FoliMesh trees and plants in Blender for renders, scene layout or as a base for your own game assets. This group covers the litter of a forest floor: mushrooms such as fly agaric, porcini, chanterelles, honey fungus, russulas and bonnets, plus fallen logs, a birch log, snags with bracket fungi, a stump, a root plate and piles of brushwood. They make woodland feel lived-in. Each model ships with LOD0 to LOD3, collision and a pivot at the base, so logs and stumps sit solidly on uneven ground. Snags and root plates act as landmarks, while mushrooms and brushwood fill gaps. Every seed changes the cap shape, branching or bark pattern, and the models export as GLB, FBX and OBJ for Unity, Unreal Engine, Godot and Bevy. 13 game-ready models in this selection. Every model has LOD0–LOD3, collision and a pivot at the base, and each new seed gives a new variation of the same species.

Models
13
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Using it in Blender

Blender opens GLB/glTF 2.0 with its bundled importer (File → Import → glTF 2.0) and also imports FBX and OBJ.

  • glTF materials become Principled BSDF node setups with base colour, normal map and alpha already connected.
  • Keep each LOD in its own collection, or hide LOD1–LOD3 while you lay out a scene.
  • Scatter with Geometry Nodes: Distribute Points on Faces → Instance on Points, fed by a Collection Info node (Separate Children + Pick Instance) to mix tree variations, plus Random Value for rotation and scale. Instances keep memory low.
  • The pivot at the base means instances sit on the ground with no offset.

Use Blender for renders and level layout, or to re-export a scene to another engine.

Other categories

Same in other styles

Same for other engines