FoliMesh
Snag — 3D
Mushrooms and deadwoodLow-polyRealistic

Snag

A dead standing tree with bare trunk and broken limbs, a natural forest prop for old woods, burned areas and wetlands in games.

A snag is a dead tree that still stands after it has died, with a bare trunk, peeling bark and broken branches at uneven heights. Its pale, weathered wood and open crown make it a recognisable feature of old forests, burned areas and wetlands. Each model includes LOD0 to LOD3, a collision shape and a pivot at the base, so it stands firmly on the ground. Every new seed gives a different trunk height, limb pattern and split, and the model is offered in realistic and low-poly styles, with packages for Unity, Unreal Engine and Godot.

Category
Mushrooms and deadwood
Styles
Low-poly · Realistic
LODs
LOD0 – LOD3
Formats
GLB (glTF 2.0)
Variations
Infinite (seed)

How to use in your engine

Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.

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Frequently asked questions

Is the Snag 3D model game-ready?

Yes. The Snag comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.

Which formats can I download the Snag in?

GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.

Can I get different variations of the Snag?

Yes. Every seed gives a new Snag of the same species, and you can also change its age and style.

Is the Snag model free?

Preview is free, and new accounts get 3 free downloads you can spend on the Snag. Paid downloads include a commercial license.

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