Blog
Guides on game-ready foliage, LODs and procedural generation.

·1 min read
Why we generate trees with math, not neural meshes
Clean topology, honest LODs and the same tree for the same seed.
#ai#procedural

·1 min read
How to import procedural trees into Godot 4
GLB, LODs, alpha-cut leaves and wind — step by step.
#godot#tutorial

·1 min read
Game-ready trees with automatic LODs
Set a triangle budget per level of detail — the generator finds the right detail for bark and leaves on its own.
#lod#optimization