FoliMesh

3D Plants for Games

Bushes, ground cover, cacti and succulents that fill the space between trees and make a level feel alive.

Packs

Plants that fill a scene

Trees set the silhouette, but plants make the ground believable. FoliMesh generates bushes, hedges, bamboo, ferns, grass, reeds, cacti, agave and aloe with the same quality as its trees.

Built for density

Plants are placed by the thousand, so every one is cheap: compact LODs, cross or card leaves at distance and small textures. Low-poly versions use vertex colour and no textures at all.

Variations from one species

Change the seed to get a different shape, change age to get a young or old plant. A meadow of ten ferns no longer repeats.

Engines and formats

GLB, FBX and OBJ, plus packages for Unity, Unreal Engine and Godot. Every plant comes with a commercial license.

Related

Frequently asked questions

Are bushes and grass heavy for performance?

No. Every plant has a triangle budget per LOD and switches to cheaper leaf cards at distance, so you can scatter thousands of them.

Do you have low-poly plants?

Yes. Every species can be exported in low-poly style with flat shading and vertex colour.

Can I get many variations of one plant?

Yes. Each seed gives a new shape of the same species, so a field of plants does not repeat.