Native GLB
Godot imports glTF natively, and every FoliMesh asset is exported as GLB. Open it as a scene and the meshes, materials and LODs are there.
Ready Godot package
The package contains scenes with visibility ranges for LOD0–LOD3, materials with alpha scissor for leaves and a collision shape.
Light enough for indie projects
Triangle budgets per LOD, an impostor for distance and low-poly options keep forests fast on modest hardware and the Compatibility renderer.
Learn more
Our blog has a step-by-step guide on importing procedural trees into Godot 4, including LODs and wind.


















