FoliMesh

3D Vegetation for Godot 4

Vegetation for Godot 4 in its native format: GLB scenes with LODs, alpha-cut foliage and collision.

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Native GLB

Godot imports glTF natively, and every FoliMesh asset is exported as GLB. Open it as a scene and the meshes, materials and LODs are there.

Ready Godot package

The package contains scenes with visibility ranges for LOD0–LOD3, materials with alpha scissor for leaves and a collision shape.

Light enough for indie projects

Triangle budgets per LOD, an impostor for distance and low-poly options keep forests fast on modest hardware and the Compatibility renderer.

Learn more

Our blog has a step-by-step guide on importing procedural trees into Godot 4, including LODs and wind.

Works in

Related

Frequently asked questions

Which Godot version is supported?

Godot 4.x. GLB files also work in Godot 3 with standard glTF import.

Are LODs set up in Godot?

Yes. The Godot package uses visibility ranges for LOD0–LOD3.

Do the leaves work with alpha?

Yes. Leaf materials use alpha scissor, which is cheap and sorts correctly.