FoliMesh

Rocks for Godot

Godot 4 imports GLB and glTF natively, so these rock sets drop straight into a project: seven models — pebbles, stone, boulder, rock slab, rock scatter, cliff, cliff with boulders — each in GLB, FBX and OBJ. FBX arrives through the built-in ufbx importer in Godot 4.3 and newer.

Each rock has LOD0–LOD3, collision and a pivot at the base, which matters on ledges and uneven ground. Place the LODs in separate MeshInstance3D nodes and drive them with Visibility Range Begin/End plus a fade mode — Godot's HLOD system — because the importer generates its own LODs otherwise. Suffixes like -col or -colonly create collision shapes on import; Advanced Import Settings covers the rest. For gravel fields, MultiMeshInstance3D draws thousands of copies in one call, and visibility ranges work on it too. New seeds give new variations.

Models
7
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Using it in Godot

Godot 4 imports GLB/glTF natively — drop the file into the project — and FBX through the built-in ufbx importer (Godot 4.3+).

  • Godot generates mesh LODs on import automatically. To use the hand-made LOD0–LOD3 instead, put them in separate MeshInstance3D nodes with Visibility Range Begin/End and a fade mode — Godot's HLOD system.
  • Node-name suffixes such as -col or -colonly create collision shapes on import; collision can also be set up in Advanced Import Settings.
  • Leaves: StandardMaterial3D with Transparency = Alpha Scissor and Cull Mode Disabled; glTF alphaMode MASK maps to this automatically.
  • For forests, MultiMeshInstance3D draws thousands of copies in one call, and visibility ranges work on it too.

Packs

Other categories

Same in other styles

Same for other engines