Using it in Godot
Godot 4 imports GLB/glTF natively — drop the file into the project — and FBX through the built-in ufbx importer (Godot 4.3+).
- Godot generates mesh LODs on import automatically. To use the hand-made LOD0–LOD3 instead, put them in separate MeshInstance3D nodes with Visibility Range Begin/End and a fade mode — Godot's HLOD system.
- Node-name suffixes such as
-color-colonlycreate collision shapes on import; collision can also be set up in Advanced Import Settings. - Leaves: StandardMaterial3D with Transparency = Alpha Scissor and Cull Mode Disabled; glTF alphaMode MASK maps to this automatically.
- For forests, MultiMeshInstance3D draws thousands of copies in one call, and visibility ranges work on it too.


