glTF is Bevy's native format
Bevy loads glTF and GLB through its asset server. Spawn a FoliMesh asset as a scene and the meshes, materials and textures are ready; each LOD level is a separate mesh in the file.
LOD with visibility ranges
Use Bevy's visibility ranges to show LOD0 near the camera and switch to LOD1–LOD3 further away. Triangle budgets per LOD keep large worlds fast.
Many trees, few draw calls
The same mesh and material handles are shared between entities, so Bevy batches identical trees automatically. Export several seeds per species for variety.
Realistic or low-poly
Realistic trees come with bark and leaf textures for StandardMaterial with alpha mask; low-poly assets use vertex colour and need no textures.


















