Import in one step
Blender opens GLB, FBX and OBJ out of the box. You get the mesh, bark and leaf materials and every LOD as a separate object.
A starting point for your own assets
Need a specific shape? Take a generated tree and sculpt, re-texture or re-light it in Blender. The topology is clean and the UVs are ready.
For renders and for games
Use LOD0 for close-up renders and LOD1–LOD3 when you prepare assets for an engine. Low-poly versions with vertex colour are ideal for stylized scenes.
Endless variations
Export several seeds of one species and scatter them with geometry nodes for a natural, non-repeating forest.


















