FoliMesh

3D Asset Packs for Blender

FoliMesh packs import through Blender's bundled glTF importer (File → Import → glTF 2.0), and FBX and OBJ work too. Materials arrive as Principled BSDF setups with base colour, normal map and alpha already connected, so Temperate Forest and Conifer Forest render correctly in Cycles or Eevee without node surgery. Every model ships LOD0–LOD3, collision and a pivot at the base.

For layout, scatter instances with Geometry Nodes: Distribute Points on Faces into Instance on Points, fed by Collection Info (Separate Children, Pick Instance) plus Random Value for rotation and scale. Hide LOD1–LOD3 while you build a scene. All 8 packs — Low-Poly Starter, Tropical Beach, Rocks & Cliffs and the realistic forest sets — re-export to GLB, FBX or OBJ when a project moves to another engine.

Using it in Blender

Blender opens GLB/glTF 2.0 with its bundled importer (File → Import → glTF 2.0) and also imports FBX and OBJ.

  • glTF materials become Principled BSDF node setups with base colour, normal map and alpha already connected.
  • Keep each LOD in its own collection, or hide LOD1–LOD3 while you lay out a scene.
  • Scatter with Geometry Nodes: Distribute Points on Faces → Instance on Points, fed by a Collection Info node (Separate Children + Pick Instance) to mix tree variations, plus Random Value for rotation and scale. Instances keep memory low.
  • The pivot at the base means instances sit on the ground with no offset.

Use Blender for renders and level layout, or to re-export a scene to another engine.

Packs

Same in other styles

Same for other engines