Native GLB
PlayCanvas imports GLB as a container asset with its meshes, materials and textures. Each LOD level of a FoliMesh asset arrives as a separate mesh you can switch by distance in a script.
Built for the browser
Browser games need small downloads and steady frame rates. Triangle budgets per LOD, an impostor for the far distance and low-poly assets with vertex colour keep both under control.
Variety without weight
Export several seeds of one species: every tree looks different, but they share the same compact style and size.
Realistic or low-poly
Realistic trees use bark and leaf textures with alpha-tested leaves; low-poly assets use flat shading and vertex colour and need no textures.


















