FoliMesh

Vegetation for Mobile Games

Trees and plants that look good on a phone: few triangles, no textures, low overdraw.

Packs

What mobile needs

On a phone the enemies of vegetation are triangles, texture memory and overdraw from leaves. FoliMesh lets you control all three.

Low-poly style

Low-poly assets use flat shading and vertex colour — no textures at all — and only a few hundred triangles each.

Realistic, but lighter

For realistic trees, set lower triangle budgets per LOD and use leaf cards that cover the crown with less overdraw. The generator shows the overdraw before export.

Engines

Unity and Godot packages work on mobile out of the box; GLB keeps files small for web games too.

Related

Frequently asked questions

Are the assets light enough for mobile?

Yes. Low-poly assets have no textures and few triangles, and realistic ones can be exported with lower budgets.

Do they work in Unity for Android and iOS?

Yes. The Unity package works on any platform Unity supports.

What about web games?

GLB files are small and load directly in three.js, Babylon.js and Godot web exports.