Why GLB
GLB is the binary form of glTF 2.0, the open format for real-time 3D. One file holds the geometry, materials, textures and all LODs, so nothing gets lost between tools.
Where it works
- Godot imports GLB natively
- Blender opens it out of the box
- Unity through glTFast, Unreal Engine through Interchange
- three.js, Babylon.js and other web engines
Other formats
If your pipeline prefers them, FBX and OBJ are available too, and the Unity, Unreal and Godot packages save you the import step.
Small and clean
Textures are embedded and sized for real-time, and low-poly assets use vertex colour with no textures at all.


















