FoliMesh

GLB 3D Models of Trees and Plants

Every FoliMesh asset is exported as a single GLB file with meshes, textures and every LOD inside — the open standard that works almost everywhere.

Packs

Why GLB

GLB is the binary form of glTF 2.0, the open format for real-time 3D. One file holds the geometry, materials, textures and all LODs, so nothing gets lost between tools.

Where it works

  • Godot imports GLB natively
  • Blender opens it out of the box
  • Unity through glTFast, Unreal Engine through Interchange
  • three.js, Babylon.js and other web engines

Other formats

If your pipeline prefers them, FBX and OBJ are available too, and the Unity, Unreal and Godot packages save you the import step.

Small and clean

Textures are embedded and sized for real-time, and low-poly assets use vertex colour with no textures at all.

Related

Frequently asked questions

What is a GLB file?

GLB is the binary version of glTF 2.0: one file with meshes, materials and textures for real-time 3D.

Are LODs inside the GLB?

Yes. Each LOD is a separate mesh inside the same file.

Can I get FBX instead?

Yes. FBX and OBJ are available as well.