What game-ready means here
A model is game-ready when it costs nothing to integrate. Every FoliMesh asset is generated with that in mind:
- LOD0–LOD3 fitted to triangle budgets you can see before export
- Impostor for the far distance, two triangles per tree
- Alpha-tested leaves with low overdraw
- Collision and a pivot at the base of the trunk
- Textures for bark and leaves, or vertex colour for low-poly
Measured, not guessed
The generator counts triangles per LOD and the overdraw of the crown, so you know what a forest of a thousand trees will cost before you place it.
Works in your engine
Take the Unity, Unreal Engine or Godot package, or a plain GLB, FBX or OBJ file for any other engine and Blender.


















