FoliMesh

3D Asset Packs for Godot

Godot 4 loads these packs straight from GLB: drag a scene into the FileSystem dock and it is ready, with LOD0–LOD3, collision from -col node suffixes and base pivots already in place. The hand-made levels sit in separate MeshInstance3D nodes, so Visibility Range Begin/End plus a fade mode switch them the way Godot's HLOD system expects; leaf materials arrive as StandardMaterial3D with Transparency = Alpha Scissor and Cull Mode Disabled.

Realistic sets such as Temperate Forest and Rocks & Cliffs suit first-person and survival projects, while the Low-Poly Starter fits stylised platformers and mobile builds. Tropical Beach, Savanna & Dry Lands and Desert Kit cover outdoor scenes; MultiMeshInstance3D draws thousands of tree copies in one call, and every new seed gives another variation of the same species.

Using it in Godot

Godot 4 imports GLB/glTF natively — drop the file into the project — and FBX through the built-in ufbx importer (Godot 4.3+).

  • Godot generates mesh LODs on import automatically. To use the hand-made LOD0–LOD3 instead, put them in separate MeshInstance3D nodes with Visibility Range Begin/End and a fade mode — Godot's HLOD system.
  • Node-name suffixes such as -col or -colonly create collision shapes on import; collision can also be set up in Advanced Import Settings.
  • Leaves: StandardMaterial3D with Transparency = Alpha Scissor and Cull Mode Disabled; glTF alphaMode MASK maps to this automatically.
  • For forests, MultiMeshInstance3D draws thousands of copies in one call, and visibility ranges work on it too.

Packs

Same in other styles

Same for other engines