Using it in Blender
Blender opens GLB/glTF 2.0 with its bundled importer (File → Import → glTF 2.0) and also imports FBX and OBJ.
- glTF materials become Principled BSDF node setups with base colour, normal map and alpha already connected.
- Keep each LOD in its own collection, or hide LOD1–LOD3 while you lay out a scene.
- Scatter with Geometry Nodes: Distribute Points on Faces → Instance on Points, fed by a Collection Info node (Separate Children + Pick Instance) to mix tree variations, plus Random Value for rotation and scale. Instances keep memory low.
- The pivot at the base means instances sit on the ground with no offset.
Use Blender for renders and level layout, or to re-export a scene to another engine.