FoliMesh

Rocks for Unity

Rocks for Unity arrive as a package you drop into the project: LOD Groups, materials and colliders are already set up, FBX and OBJ import natively, and GLB needs Unity's official glTFast package. Meshes named with _LOD0…_LOD3 suffixes get their LOD Group generated during import, so nothing has to be wired by hand. Pebbles, Stone, Boulder, Rock Slab, Rock Scatter, Cliff and Cliff with Boulders cover gravel through cliff faces, with natural cuts, strata and moss. Collision sits on a Mesh Collider (enable Convex for rigidbodies) and the pivot is at the base, so rocks sit predictably on terrain. Dense Rock Scatter fields suit GPU instancing or the SRP Batcher. Every new seed produces new variations.

Models
7
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Packs

Other categories

Using it in Unity

Unity imports FBX and OBJ natively; for GLB/glTF add Unity's official glTFast package (com.unity.cloud.gltfast), which imports at edit time.

  • Meshes named with _LOD0…_LOD3 suffixes get a LOD Group automatically on FBX import; otherwise add a LOD Group and set screen-size thresholds by hand.
  • Put the collision mesh on a Mesh Collider (enable Convex for rigidbodies) and keep its renderer off.
  • Leaves: enable Alpha Clipping in the URP/HDRP Lit shader and render both faces.
  • For the Terrain tree painter, save each tree as a prefab with a LOD Group. Dense forests benefit from GPU instancing, the SRP Batcher or the GPU Resident Drawer in Unity 6.

No SpeedTree importer or licence is needed.

Same in other styles

Same for other engines