
Rock rubble
Scattered rock rubble of broken stones and boulders, a natural filler for cliff bases, mountain trails and quarry edges in games.
Rock rubble is a loose heap of angular stones and broken boulders that gathers below cliffs, on scree slopes and along old quarry walls. Its chipped, rough faces and mixed grey and brown tones break up flat ground quickly in rocky biomes. Each model includes LOD0 to LOD3, so distant piles stay cheap to draw, plus a collision shape and a pivot at the base for quick placement on terrain. Every new seed creates a different arrangement of stones, and the model is available in realistic and low-poly styles, with packages for Unity, Unreal Engine and Godot.
- Category
- Rocks
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Rock rubble 3D model game-ready?
Yes. The Rock rubble comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Rock rubble in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Rock rubble?
Yes. Every seed gives a new Rock rubble of the same species, and you can also change its age and style.
Is the Rock rubble model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Rock rubble. Paid downloads include a commercial license.




