FoliMesh

Rocks in Low-poly Style for Unreal Engine

Unreal Engine 5 imports FBX, OBJ and glTF/GLB through Interchange. Tick Import Mesh LODs, or add LOD1–LOD3 later in the Static Mesh Editor, and the seven models — Pebbles, Boulder, Rock Slab, Cliff with Boulders — arrive with LOD0–LOD3 and a pivot at the base. Meshes named UCX_ import as convex collision, so characters do not walk through slabs or cliffs.

Low-poly uses flat shading and vertex colours: no textures, no UVs and almost no video memory. One material that multiplies by vertex colour covers the whole scene, so pebbles and rock scatter instance cheaply. Budgets run from a few hundred to a couple of thousand triangles at LOD0. Place them with Foliage Mode or PCG; they suit mobile, VR, strategy and city builders.

Models
7
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

About the Low-poly style

Low-poly vegetation is the cheapest style to render and to ship.

  • Flat shading: one normal per face gives the crisp faceted look; no normal maps.
  • Colour lives in vertex colours (glTF COLOR_0), so there are no textures, no UV work and almost no video memory.
  • Leaves are solid geometry, not alpha cards: no alpha testing and no transparent overdraw, which matters on mobile GPUs.
  • One material can be shared by every model in the scene, so trees batch and instance easily.
  • Typical budgets range from a few hundred to a couple of thousand triangles at LOD0.

A good fit for mobile, WebGL/WebGPU, VR, strategy, city builders and stylised indie games. In the engine, use a material that multiplies by vertex colour.

Using it in Unreal Engine

Unreal Engine 5 imports FBX, OBJ and glTF/GLB (through the Interchange framework).

  • LODs: enable Import Mesh LODs for an FBX that contains LOD meshes, or add LOD1–LOD3 later in the Static Mesh Editor via LOD Import.
  • Custom collision: FBX meshes named UCX_<MeshName> are imported as convex collision.
  • Leaf materials: Blend Mode Masked, Two Sided, and the Two Sided Foliage shading model for light passing through leaves.
  • Place trees with Foliage Mode or the PCG framework; foliage is rendered as instanced static meshes.
  • Nanite supports masked materials since UE 5.1. Keep the classic LODs for mobile and other non-Nanite targets.

Packs

Other categories

Same in other styles

Same for other engines