FoliMesh

Crops and flowers for Unity

Trees, bushes, grass and rocks packaged for Unity: drop the package into the project and the LOD Group, materials and colliders are already set up. This group covers field crops and wildflowers for farm, village and meadow scenes: corn, wheat, pumpkins and sunflowers, along with cornflowers, dandelions, buttercups, violets, clover, bellflowers, tulips, daisies and poppies. Mixed together, they give fields and garden edges a believable, varied look. Each model comes with LOD0 to LOD3, collision, a pivot at the base and wind weights, so stems and leaves sway naturally when placed in large patches. Every seed gives a different plant height, bloom pattern and leaf arrangement, and the models export as GLB, FBX and OBJ for Unity, Unreal Engine, Godot and Bevy. 13 game-ready models in this selection. Every model has LOD0–LOD3, collision and a pivot at the base, and each new seed gives a new variation of the same species.

Models
13
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Using it in Unity

Unity imports FBX and OBJ natively; for GLB/glTF add Unity's official glTFast package (com.unity.cloud.gltfast), which imports at edit time.

  • Meshes named with _LOD0…_LOD3 suffixes get a LOD Group automatically on FBX import; otherwise add a LOD Group and set screen-size thresholds by hand.
  • Put the collision mesh on a Mesh Collider (enable Convex for rigidbodies) and keep its renderer off.
  • Leaves: enable Alpha Clipping in the URP/HDRP Lit shader and render both faces.
  • For the Terrain tree painter, save each tree as a prefab with a LOD Group. Dense forests benefit from GPU instancing, the SRP Batcher or the GPU Resident Drawer in Unity 6.

No SpeedTree importer or licence is needed.

Other categories

Same in other styles

Same for other engines