
Stone pillar
A tall upright stone column that adds a vertical accent to canyons, deserts and ancient ruins in a game world.
This stone pillar is a tall, upright column of rock, often with layered bands and a rough, eroded surface. Its vertical shape and weathered texture make it recognisable in canyons, deserts and ancient ruin sites. Use it as a landmark, a support for an arch or a vertical accent that draws the eye through a scene. Each model includes LOD0 to LOD3 levels, collision and a pivot at the base, so it sits flush on terrain. Each new seed gives a different form, and you can choose realistic or low-poly styles. Export as GLB, FBX or OBJ, with ready packages for Unity, Unreal Engine and Godot.
- Category
- Rocks
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Stone pillar 3D model game-ready?
Yes. The Stone pillar comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Stone pillar in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Stone pillar?
Yes. Every seed gives a new Stone pillar of the same species, and you can also change its age and style.
Is the Stone pillar model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Stone pillar. Paid downloads include a commercial license.




