
Rock wall
A layered rock wall with cracks, ledges and weathered faces, built for cliffs, canyon sides, quarries and mountain backdrops.
A rock wall is a steep face of layered stone, broken by vertical cracks, ledges and weathered surfaces where ice, rain and time have worn away softer rock. It is typical of mountain cliffs, canyon sides and quarry walls, and it works well as a boundary or a backdrop. Each model includes LOD0 to LOD3, a collision mesh that matches the face so characters can be stopped or climb along it, and a pivot at its base for easy placement against terrain. Every new seed gives a different crack pattern, ledge layout and height, in realistic or low-poly style. Export as GLB, FBX or OBJ for Unity, Unreal Engine and Godot.
- Category
- Rocks
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Rock wall 3D model game-ready?
Yes. The Rock wall comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Rock wall in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Rock wall?
Yes. Every seed gives a new Rock wall of the same species, and you can also change its age and style.
Is the Rock wall model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Rock wall. Paid downloads include a commercial license.




