FoliMesh
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Game-ready trees with automatic LODs

Set a triangle budget per level of detail — the generator finds the right detail for bark and leaves on its own.

·1 min read#lod#optimization

Budgets instead of sliders

Most tree tools make you tune every LOD by hand. FoliMesh works the other way: you give each level a triangle budget for bark and foliage, and a binary search over an analytic counter finds the detail that fits.

The same tree on every level

Shape and polygons are separated. The skeleton grows with its own fixed step; rings and segments are only stretched over the finished curve. That is why LOD3 has the same silhouette as LOD0 — it is just simpler.

Leaves that do not pop

Distant levels drop inner leaf clusters first and grow the remaining ones while keeping area, so the tone and density of the crown stay stable when the engine switches levels.