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How to import procedural trees into Godot 4
GLB, LODs, alpha-cut leaves and wind — step by step.
·1 min read#godot#tutorial

1. Export
Pick a species, set the budgets and export a GLB per LOD.
2. Import
Drop the files into your project. Godot reads GLB natively, with materials and vertex colors.
3. LODs
Use visibility ranges on a parent node, or the mesh LOD settings of the importer.
4. Wind
Wind weights are stored in vertex colors: trunk 0, thick branches about 0.3, leaf tips 1.0 — read them in a simple vertex shader.

