Who makes FoliMesh: meet Ederius, a product studio
FoliMesh is made by Ederius — a product studio that builds its own games and AI tools and ships every product in 14 languages from day one.

FoliMesh is developed by Ederius — a product studio. We find a real problem, build a solution and bring it to people all over the world.
One studio, many products
Some of our products are games, others are tools for creators, and a few are still a secret. Right now the portfolio has two:
- Alardon Online — an online game in pre-alpha: a huge medieval world where you decide who to be, with battles of up to 5,000 warriors per side, settlements, dynasties, coats of arms and politics with consequences.
- FoliMesh — an AI tool that is live: describe a tree in words and get a game-ready 3D model with automatic LODs in seconds. It was built for the forests of Alardon and is now open to every game developer.
The next products are already in development — and not only games.
How we work
From idea to launch. We run each product ourselves, from the first sketch to live users: design, code, servers and growth.
Our own technology. When the tool we need does not exist, we build it. Sometimes it becomes a product of its own — that is exactly how FoliMesh was born.
AI where it helps. We put AI where it saves people time — in our products and in the way we make them. In FoliMesh, AI turns your words into generator settings, while the mesh itself is always built by the procedural core.
Global from day one. Every product launches in 14 languages and is made for the browser, PC and Mac.
Our stack
Rust, Bevy, WebGPU and wgpu for real-time 3D; Babylon.js and TypeScript on the web; Tokio and Rayon on the servers; Next.js, Vercel and Supabase for products like this site; and AI with MCP, so FoliMesh can be used straight from AI assistants.
Let's build something together
Partnership, investment, press or a product idea — the studio is open for all of them. Write to hello@ederius.com or visit ederius.com.

