
Chanterelles
Game-ready chanterelle mushroom clusters for forest floors, clearings and woodland edges, placed in game scenes as detailed ground cover.
Chanterelles are funnel-shaped mushrooms with a golden-orange cap, wavy edges and forked, ridged gills that run down the stem. This model reads clearly as a woodland mushroom and typically belongs to temperate and boreal forest biomes, growing in moss, leaf litter and beneath conifers. Each model includes LOD0 to LOD3, a simple collision shape and a pivot at the base, so it drops straight onto terrain. Every new seed gives a different cap size, curl and cluster arrangement. Realistic and low-poly styles are available, and files export as GLB, FBX and OBJ, with ready packages for Unity, Unreal Engine and Godot.
- Category
- Mushrooms and deadwood
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Chanterelles 3D model game-ready?
Yes. The Chanterelles comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Chanterelles in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Chanterelles?
Yes. Every seed gives a new Chanterelles of the same species, and you can also change its age and style.
Is the Chanterelles model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Chanterelles. Paid downloads include a commercial license.




