
Brushwood
A loose pile of dry twigs and small branches, a common prop for camps, woodcutting spots, and village or forest scenes.
Brushwood is recognised by its tangled heap of thin, dry twigs and branches, often bundled or leaning against a stump or fence. It appears at campsites, woodcutting spots, farms and forest edges, and works well as ground clutter that makes a scene feel lived in. Each model includes LOD0 to LOD3, a simple collision shape for the pile, and a pivot at the base for easy placement on the ground. Every new seed reshapes the heap, changing twig count, density and how the branches lie. Choose realistic or low-poly styles and export to GLB, FBX or OBJ for Unity, Unreal Engine, Godot and other engines.
- Category
- Mushrooms and deadwood
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Brushwood 3D model game-ready?
Yes. The Brushwood comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Brushwood in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Brushwood?
Yes. Every seed gives a new Brushwood of the same species, and you can also change its age and style.
Is the Brushwood model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Brushwood. Paid downloads include a commercial license.




