FoliMesh
Log — 3D
Mushrooms and deadwoodLow-polyRealistic

Log

Fallen tree trunk with rough bark, cut rings and moss patches, a ground-level prop for forests, trails and campsites.

A log is a fallen tree trunk with rough bark, split end grain and patches of moss and fungus where it has lain on the ground. Its horizontal shape and weathered surface make it a natural obstacle or bench in forest and woodland scenes. Each model comes with LOD0 to LOD3, a collision shape that works for walking and climbing, and a pivot at the base for quick placement on uneven terrain. Every new seed changes the length, bark pattern and broken ends. Available in realistic and low-poly styles, exported as GLB, FBX or OBJ for Unity, Unreal Engine and Godot.

Category
Mushrooms and deadwood
Styles
Low-poly · Realistic
LODs
LOD0 – LOD3
Formats
GLB (glTF 2.0)
Variations
Infinite (seed)

How to use in your engine

Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.

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Frequently asked questions

Is the Log 3D model game-ready?

Yes. The Log comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.

Which formats can I download the Log in?

GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.

Can I get different variations of the Log?

Yes. Every seed gives a new Log of the same species, and you can also change its age and style.

Is the Log model free?

Preview is free, and new accounts get 3 free downloads you can spend on the Log. Paid downloads include a commercial license.

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