
Birch log
Birch log with pale, peeling bark, a simple natural prop for forest floors, camps and woodland paths.
The birch log is recognised by its pale, papery bark that peels in thin horizontal strips, dark knots and cut ends showing rings. It lies on forest floors, near campsites and along woodland paths, and fits naturally into clearings, cabins and firewood stacks. Each model includes LOD0 to LOD3, a collision shape that fits the log, and a pivot at the base for easy placement on the ground. Use it as a fallen trunk, a bench or a pile of wood. Every new seed changes the length, bark peeling and knot positions. Choose realistic or low-poly styles and export to GLB, FBX or OBJ for Unity, Unreal Engine, Godot and other engines.
- Category
- Mushrooms and deadwood
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Birch log 3D model game-ready?
Yes. The Birch log comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Birch log in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Birch log?
Yes. Every seed gives a new Birch log of the same species, and you can also change its age and style.
Is the Birch log model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Birch log. Paid downloads include a commercial license.




