FoliMesh
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View PBR material channels

Debug materials by looking at each channel alone: unlit base color, normals, roughness, metalness and vertex colors.

Private

Files are processed on your device and never sent to a server.

Free, no account

No sign-up, no watermark, no daily limits.

Nothing to install

Works in Chrome, Edge, Firefox and Safari on desktop and mobile.

How it works

  1. 01

    Drop a model with PBR materials. GLB and glTF are the best fit.

  2. 02

    Pick a channel in the Material panel. Values are shown as they are stored.

  3. 03

    Compare with the shaded view to find wrong maps or inverted values.

Questions

Which channels share a texture?+

In glTF, roughness is stored in the green channel and metalness in the blue channel of the same texture. The viewer reads exactly those.

Why is the whole model one gray?+

The material has no texture for that channel, so the single factor value is shown.

Which formats carry PBR materials?+

glTF and GLB store PBR directly. FBX and OBJ usually carry older materials without roughness or metalness maps, so those views show a flat value.

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