FoliMesh
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Preview a 3D model under different lighting

Switch between seven lighting setups and tune color temperature, direction, shadow softness and tone mapping to see how a model and its textures hold up.

Private

Files are processed on your device and never sent to a server.

Free, no account

No sign-up, no watermark, no daily limits.

Nothing to install

Works in Chrome, Edge, Firefox and Safari on desktop and mobile.

How it works

  1. 01

    Drop a model.

  2. 02

    Pick a lighting setup in the Lighting panel.

  3. 03

    Adjust temperature in Kelvin, light direction and height, shadow softness and tone mapping. Save a PNG when it looks right.

Questions

What are the setups for?+

Studio and three-point show form; overcast shows texture without hard shadows; sun and sunset test shadows; backlight shows the silhouette, which is good for foliage; night tests dark scenes.

What does color temperature do?+

Low Kelvin gives warm, orange light; high Kelvin gives cool, blue light. Daylight is around 5500–6500 K.

Is this the same as my game engine?+

No. It is a quick preview. Final lighting depends on your engine, lightmaps and post-processing.

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