FoliMesh
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Find flipped normals in a 3D model

Faces that point inward look black, disappear or light wrongly in engines. Here the back side of every face is painted red, so flipped areas are easy to see.

Private

Files are processed on your device and never sent to a server.

Free, no account

No sign-up, no watermark, no daily limits.

Nothing to install

Works in Chrome, Edge, Firefox and Safari on desktop and mobile.

How it works

  1. 01

    Drop a model.

  2. 02

    Look from outside: gray is correct, red is a face seen from behind.

  3. 03

    Switch to Normals to see direction as color, or turn on Double-sided to hide the problem while you fix it.

Questions

Why are some faces red?+

Their winding order is reversed, so the visible side is the back. Flip those faces in your 3D editor, for example Recalculate Normals in Blender.

Red inside a closed object, is that a problem?+

No. The inside of a closed mesh is normally a back side. Only red that you see from outside matters.

Is double-sided a real fix?+

It hides the problem and costs extra rendering. Flipping the faces is the right fix.

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