Convert LWO to USDZ online
Drop a .lwo file to turn it into USDZ. You see the model in 3D before converting, and the file never leaves your device.
What is kept when converting LWO to USDZ
- Geometry
- Kept
- Materials
- Kept
- Textures
- Kept
- Animation
- Not in LWO
- Scene hierarchy
- Kept
About LWO
LightWave 3D Object
LWO is the LightWave 3D object format with layers, surfaces and image maps.
About USDZ
Universal Scene Description
USDZ is a zipped Universal Scene Description package used for AR on iPhone and iPad (AR Quick Look). The viewer also opens .usda, .usdc and .usd.
How it works
- 01
Drop the .lwo file (with its textures or .bin/.mtl files, if any).
- 02
Check the model in the 3D preview; USDZ is already selected.
- 03
Click “Convert” and the .usdz file downloads.
Questions
Is the LWO to USDZ converter free?+
Yes, without limits, sign-up or watermark.
Is my LWO file uploaded?+
No. The LWO file is read and converted in your browser; nothing is sent to a server.
Why are textures missing after converting LWO?+
Textures stored as separate files must be selected together with the model. USDZ keeps them only if the format supports textures.
Convert LWO to other formats
More 3D tools
3D Viewer
Open GLB, FBX, OBJ, STL and 20 more formats; LODs, variants, stats.
OpenGLB / glTF Compressor
Shrink GLB files: Meshopt geometry, WebP or KTX2 (Basis) textures.
OpenPolygon Reducer
Reduce triangle count of any model while keeping its shape.
OpenLOD Generator
Generate LOD0–LOD4 from one model, named for Unity and Unreal.
OpenScale & Axis Fixer
Fix units, Z-up/Y-up and the pivot of a model before import.
OpenglTF Validator
Check GLB and glTF files with the official Khronos validator.
Open3D to Sprite Sheet
Render a model from 4, 8 or 16 directions into a sprite sheet for 2D games.
Open360° Turntable Video
Record a spinning video of a 3D model for stores, portfolios and trailers.
OpenNeed game-ready trees, plants and rocks?
FoliMesh generates vegetation and rocks with LOD0–LOD3, collision and a pivot at the base — GLB, FBX or OBJ for any engine.