FoliMesh
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Fix scale, axes and pivot

Models from CAD, 3D printing or other engines often come in the wrong units or lying on their side. Fix it once and download a clean file.

Private

Files are processed on your device and never sent to a server.

Free, no account

No sign-up, no watermark, no daily limits.

Nothing to install

Works in Chrome, Edge, Firefox and Safari on desktop and mobile.

How it works

  1. 01

    Drop the model and check its size in meters.

  2. 02

    Choose the source units, the up axis and where the pivot should be.

  3. 03

    Apply and download in the format you need.

Questions

Why is my model 100× too big?+

It was probably exported in centimeters or millimeters. Pick the right source unit to convert it to meters.

Why is it lying on its side?+

CAD and 3D-printing tools use Z-up; game engines use Y-up. Choose “Z” as the up axis.

Where should the pivot be?+

For trees, rocks and props — at the bottom center, so they stand on the ground when placed.

More 3D tools

All 3D tools

Need game-ready trees, plants and rocks?

FoliMesh generates vegetation and rocks with LOD0–LOD3, collision and a pivot at the base — GLB, FBX or OBJ for any engine.

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