FoliMesh
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Generate LODs for a 3D model

Create levels of detail in seconds. Each level is simplified from the original and named with the _LOD suffix that Unity and Unreal recognize.

Private

Files are processed on your device and never sent to a server.

Free, no account

No sign-up, no watermark, no daily limits.

Nothing to install

Works in Chrome, Edge, Firefox and Safari on desktop and mobile.

How it works

  1. 01

    Drop the model.

  2. 02

    Choose the number of levels and the share of polygons for each.

  3. 03

    Generate, switch between levels to compare, then download one GLB.

Questions

How do I use the LODs in Unity?+

Import the GLB: objects ending in _LOD0, _LOD1… are picked up by an LOD Group automatically.

And in Unreal Engine?+

Import each level as a separate LOD of a static mesh, or use the GLB with Interchange and assign LODs in the mesh editor.

What shares are good for games?+

A common start is 100% / 50% / 25% / 10%. Foliage can go lower on far levels.

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Need game-ready trees, plants and rocks?

FoliMesh generates vegetation and rocks with LOD0–LOD3, collision and a pivot at the base — GLB, FBX or OBJ for any engine.

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