
Sakura
A procedurally generated sakura tree with a pink blossom canopy, ready for parks, gardens and spring street scenes in games.
The sakura is recognised by its rounded ellipsoid crown of dense pink blossom, carried on a short, slightly gnarled trunk that tapers into spiral-arranged branches. It belongs to temperate park, temple and riverside plantings, and reads immediately as spring in Japanese and East Asian settings. In game scenes it ships with LOD0–LOD3, collision and a pivot at the base, so it can be placed and instanced without adjusting transforms. Wind animation moves the blossom canopy, each new seed gives a different tree, and low-poly and realistic styles are available. It exports to GLB, FBX and OBJ and drops into Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Sakura 3D model game-ready?
Yes. The Sakura comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Sakura in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Sakura?
Yes. Every seed gives a new Sakura of the same species, and you can also change its age and style.
Is the Sakura model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Sakura. Paid downloads include a commercial license.




