
Old oak
A gnarled old oak with a broad dome-shaped crown and hollow trunk, built for temperate forest scenes and woodland clearings in games.
The old oak is built around a thick, twisted trunk that hollows out low down and splits into heavy limbs, carrying a wide dome-shaped crown of oak foliage. Its gnarled bark and dense canopy place it in temperate woodland, parkland, hedgerows and forest edges. Four LOD levels (LOD0–LOD3) keep the tree cheap at distance while the trunk and crown stay solid up close. Collision and a pivot at the base make placement quick, the foliage takes wind, and every new seed generates a different tree in realistic or low-poly style. It exports as GLB, FBX or OBJ and drops into Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Old oak 3D model game-ready?
Yes. The Old oak comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Old oak in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Old oak?
Yes. Every seed gives a new Old oak of the same species, and you can also change its age and style.
Is the Old oak model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Old oak. Paid downloads include a commercial license.




