
Mango
A game-ready mango tree 3D model with a dense dome-shaped crown, built for tropical and subtropical garden, farm and village scenes.
The mango is recognisable by its thick, slightly gnarled trunk and the broad, rounded dome of foliage that closes over the top. Spiral branches bend outward, and the leathery leaves give the crown its dense, dark look — a cultivated tree of tropical and subtropical gardens and orchards. In a game it serves as a hero tree or background filler: LOD0–LOD3 step down with distance, collision blocks players and vehicles, and the pivot at the base sets it straight on terrain. Wind moves the foliage, each new seed gives a new variation, and realistic and low-poly styles both ship. Export to GLB, FBX, OBJ or engine packages for Unity, Unreal, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Mango 3D model game-ready?
Yes. The Mango comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Mango in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Mango?
Yes. Every seed gives a new Mango of the same species, and you can also change its age and style.
Is the Mango model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Mango. Paid downloads include a commercial license.




