
Hornbeam
A procedurally generated hornbeam tree with a dense ellipsoid crown, ready for temperate woodland and park scenes in games.
The hornbeam is recognisable by its ellipsoid crown, short trunk and fine, densely branched twigs that build a compact green canopy. Bark and leaf textures are generated for the species, and the crown stays full and even in colour. It belongs in temperate broadleaf woodland, forest edges, hedgerows and park plantings. In engine the model ships with LOD0–LOD3, collision and a pivot at the base, and the foliage reacts to wind. Regenerating the seed produces new crown and branching variations in low-poly or realistic style. It imports as GLB, FBX or OBJ, and as ready packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Hornbeam 3D model game-ready?
Yes. The Hornbeam comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Hornbeam in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Hornbeam?
Yes. Every seed gives a new Hornbeam of the same species, and you can also change its age and style.
Is the Hornbeam model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Hornbeam. Paid downloads include a commercial license.




