
Ginkgo
Procedurally generated ginkgo tree with fan-shaped leaves and a golden autumn crown for parks, streets and temperate forest scenes.
The ginkgo is recognisable by its fan-shaped, often bilobed leaves and its tall, ellipsoid crown on a straight trunk with grey-brown fissured bark. Foliage turns a solid golden yellow in autumn. It belongs to temperate parks, avenues and city streets, and works equally well as a lone landmark tree or in loose groups. The model ships with LOD0–LOD3, collision and a pivot at the base, so it drops straight into a scene. Plants support wind animation, and every new seed produces a different tree. Realistic and low-poly styles are available. Exports include GLB, FBX and OBJ plus packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Ginkgo 3D model game-ready?
Yes. The Ginkgo comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Ginkgo in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Ginkgo?
Yes. Every seed gives a new Ginkgo of the same species, and you can also change its age and style.
Is the Ginkgo model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Ginkgo. Paid downloads include a commercial license.




