
Fir
A procedural fir tree with a conical crown, whorled drooping branches and dense dark needles — built for conifer forests in game scenes.
The fir is recognised by its narrow conical silhouette, a straight trunk and branches set in whorls that arch downward under dense, short needles. It reads as a boreal or mountain conifer, so it suits taiga forests, alpine slopes and cold-weather landscape scenes. In a game it arrives as LOD0–LOD3, with collision and the pivot at the base for quick placement on terrain. Wind moves the needles and branches, new seeds give new variations, and both the low-poly and realistic styles are included. It exports to GLB, FBX, OBJ and ready-made packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Fir 3D model game-ready?
Yes. The Fir comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Fir in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Fir?
Yes. Every seed gives a new Fir of the same species, and you can also change its age and style.
Is the Fir model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Fir. Paid downloads include a commercial license.




