
Dragon tree
A procedurally generated dragon tree with a thick trunk and umbrella crown of stiff rosette leaves, built for arid and subtropical game scenes.
The dragon tree is recognised by its thick, grey-brown trunk and the umbrella-shaped crown formed by rosettes of stiff, sword-like leaves. Branching is spiral and whorled, so each model keeps the dense, layered silhouette typical of arid and subtropical biomes, such as rocky slopes and dry coastal scrub. It ships as a game-ready asset with LOD0–LOD3, collision and a pivot at the base, plus wind animation for the leaf rosettes. Each new seed generates a different tree, in low-poly or realistic style. Exports as GLB, FBX and OBJ, with packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Dragon tree 3D model game-ready?
Yes. The Dragon tree comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Dragon tree in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Dragon tree?
Yes. Every seed gives a new Dragon tree of the same species, and you can also change its age and style.
Is the Dragon tree model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Dragon tree. Paid downloads include a commercial license.




