
Horse chestnut
A procedurally generated horse chestnut with a broad dome crown, built for parks, streets and temperate forest scenes in games.
The horse chestnut is recognisable by its thick, slightly gnarled trunk and a wide dome-shaped crown about 7 m in radius, starting roughly 3.6 m up and reaching 9.5 m, hollow inside, with branches arranged in a spiral. Bark and leaf textures follow the species, so it reads as a park, avenue or temperate woodland tree. It ships with LOD0 to LOD3, collision and a pivot at the base, plus wind animation on the foliage. Each new seed gives a different tree, in low-poly or realistic style, exported to GLB, FBX, OBJ or as engine packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Horse chestnut 3D model game-ready?
Yes. The Horse chestnut comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Horse chestnut in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Horse chestnut?
Yes. Every seed gives a new Horse chestnut of the same species, and you can also change its age and style.
Is the Horse chestnut model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Horse chestnut. Paid downloads include a commercial license.




