
Breadfruit
A procedurally generated breadfruit tree with a broad ellipsoid crown, built for tropical village and jungle scenes in games.
Breadfruit is recognisable by its thick trunk, low branching and a broad, dome-shaped crown of large, deeply lobed leaves. The generator builds the canopy as an ellipsoid, so the silhouette stays full and rounded — the shape seen in tropical gardens, village edges and humid lowland forest. Every seed gives a new variation. LOD0–LOD3 run from close-ups to distant mass planting, collision is included, and the pivot sits at the base for fast placement; the foliage supports wind. The model exports to GLB, FBX and OBJ, plus ready packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy, in realistic and low-poly styles.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Breadfruit 3D model game-ready?
Yes. The Breadfruit comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Breadfruit in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Breadfruit?
Yes. Every seed gives a new Breadfruit of the same species, and you can also change its age and style.
Is the Breadfruit model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Breadfruit. Paid downloads include a commercial license.




