
Almond
A procedurally generated almond tree with a gnarled trunk and dome-shaped crown, ready for Mediterranean orchards, groves and roadside scenes in games.
The almond grows as a low, wide tree with a thick gnarled trunk and a broad dome-shaped crown. Branches divide in a spiral arrangement and thin toward the outside, while the canopy stays slightly hollow in the centre so light passes through. It fits Mediterranean and warm dry-climate settings: orchard rows, terraced hillsides and field edges. Four LOD levels (LOD0–LOD3) reduce bark and leaf budgets with distance, covering both hero shots and distant groves. The pivot sits at the base, collision is included, and wind animation moves the foliage. Each new seed gives a different tree in low-poly or realistic style, exported as GLB, FBX or OBJ with Unity, Unreal, Godot and other engine packages.
- Category
- Trees
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Almond 3D model game-ready?
Yes. The Almond comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Almond in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Almond?
Yes. Every seed gives a new Almond of the same species, and you can also change its age and style.
Is the Almond model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Almond. Paid downloads include a commercial license.




