FoliMesh
Thyme — 3D
BushesLow-polyRealistic

Thyme

A low, mat-forming thyme bush for ground cover, meadow edges and rocky terrain in game environments.

Thyme is a low, sprawling subshrub: thin woody stems rise from a compact base and carry whorls of tiny oval leaves, forming a dense mat that spreads wider than it is tall. Its muted green-grey foliage reads as Mediterranean scrub, dry grassland, heath and alpine rock garden. The asset ships with LOD0–LOD3, collision and a pivot at the base, so it sits correctly on uneven terrain and stays cheap when scattered by the hundred. Wind moves the foliage, and every new seed gives a different spread. Realistic and low-poly styles export to GLB, FBX, OBJ and packages for Unity, Unreal, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.

Category
Bushes
Styles
Low-poly · Realistic
LODs
LOD0 – LOD3
Formats
GLB (glTF 2.0)
Variations
Infinite (seed)

How to use in your engine

Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.

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Frequently asked questions

Is the Thyme 3D model game-ready?

Yes. The Thyme comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.

Which formats can I download the Thyme in?

GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.

Can I get different variations of the Thyme?

Yes. Every seed gives a new Thyme of the same species, and you can also change its age and style.

Is the Thyme model free?

Preview is free, and new accounts get 3 free downloads you can spend on the Thyme. Paid downloads include a commercial license.

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