FoliMesh

Bushes in Realistic Style — 3D Models

Eight realistic bushes fill the space between trees: Bamboo, Bush, Boxwood, Hedge, Juniper, Wild Rose, Raspberry and Hazel. They use the PBR metal/roughness workflow that glTF 2.0, Unity, Unreal, Godot and three.js read directly — base colour, normal and roughness maps on bark, alpha-tested leaf cards on foliage, and separate bark and leaf materials so draw calls stay predictable under GPU instancing. Every model has LOD0–LOD3, collision and a pivot at the base, so hedges snap to terrain and bamboo rows instance along paths. LOD1–LOD3 drop branches and leaf cards, leaving a last level light enough for distance; on mobile, start from LOD1 or LOD2 and watch leaf-card overdraw. Useful for first- and third-person games, survival, open worlds and simulators. GLB, FBX and OBJ exports; a new seed gives a new variation.

Models
8
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Packs

Other categories

About the Realistic style

Realistic models use the PBR metal/roughness workflow that glTF 2.0, Unity, Unreal, Godot and three.js read directly.

  • Bark: base colour, normal and roughness maps on the trunk and branches.
  • Leaves: alpha-tested (masked) cards with leaf-cluster textures, not alpha-blended, so they write depth, need no sorting and cast correct shadows.
  • Bark and leaves use separate materials, which keeps draw calls predictable and works well with GPU instancing.
  • LOD0 is the close-up mesh; LOD1–LOD3 drop branches and leaf cards, so the last level is light enough for far distances.

Best for first- and third-person games, survival, open worlds and simulators on PC and consoles. On mobile, start from LOD1 or LOD2 as the nearest level and watch overdraw from leaf cards.

Same in other styles

Same for other engines