FoliMesh

Bushes for Unreal Engine

Unreal Engine 5 takes these bushes straight from FBX, OBJ or glTF/GLB through the Interchange framework, so an eight-model set — Bamboo, Boxwood, Hedge, Juniper, Wild Rose, Raspberry, Hazel and Bush — lands in the Content Browser without cleanup. Each mesh keeps its LOD0–LOD3 chain (enable Import Mesh LODs, or add LOD1–LOD3 in the Static Mesh Editor), collision named UCX_ imports as convex, and the pivot sits at the base for Foliage Mode or PCG scattering.

Leaf cards use Blend Mode Masked, Two Sided and the Two Sided Foliage shading model, so sunlight reads through the canopy. Foliage renders as instanced static meshes, and masked materials work with Nanite from UE 5.1; keep the classic LODs for mobile and other non-Nanite targets. Hedges, boxwood and bamboo fill the space under trees in forest, garden and open-world scenes.

Models
8
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Using it in Unreal Engine

Unreal Engine 5 imports FBX, OBJ and glTF/GLB (through the Interchange framework).

  • LODs: enable Import Mesh LODs for an FBX that contains LOD meshes, or add LOD1–LOD3 later in the Static Mesh Editor via LOD Import.
  • Custom collision: FBX meshes named UCX_<MeshName> are imported as convex collision.
  • Leaf materials: Blend Mode Masked, Two Sided, and the Two Sided Foliage shading model for light passing through leaves.
  • Place trees with Foliage Mode or the PCG framework; foliage is rendered as instanced static meshes.
  • Nanite supports masked materials since UE 5.1. Keep the classic LODs for mobile and other non-Nanite targets.

Packs

Other categories

Same in other styles

Same for other engines