FoliMesh

Palms for Unreal Engine

Five palms — Coconut Palm, Date Palm, Canary Palm, Washingtonia and Fan Palm — export as FBX, OBJ and GLB. Unreal Engine 5 imports them through Interchange: enable Import Mesh LODs and all four levels arrive together, or add LOD1–LOD3 later in the Static Mesh Editor. Meshes named UCX_<MeshName> become convex collision, and every pivot sits at the base, so palms drop onto sand or pavement without offsetting.

Leaf cards expect Blend Mode Masked, Two Sided and the Two Sided Foliage shading model, so light passes through fronds. Paint them in Foliage Mode or scatter them with PCG — both render as instanced static meshes, keeping beach, island and oasis scenes cheap. Nanite supports masked materials since 5.1; keep the classic LODs for mobile targets.

Models
5
Levels of detail
LOD0 – LOD3
Formats
GLB · FBX · OBJ

Using it in Unreal Engine

Unreal Engine 5 imports FBX, OBJ and glTF/GLB (through the Interchange framework).

  • LODs: enable Import Mesh LODs for an FBX that contains LOD meshes, or add LOD1–LOD3 later in the Static Mesh Editor via LOD Import.
  • Custom collision: FBX meshes named UCX_<MeshName> are imported as convex collision.
  • Leaf materials: Blend Mode Masked, Two Sided, and the Two Sided Foliage shading model for light passing through leaves.
  • Place trees with Foliage Mode or the PCG framework; foliage is rendered as instanced static meshes.
  • Nanite supports masked materials since UE 5.1. Keep the classic LODs for mobile and other non-Nanite targets.

Packs

Other categories

Same in other styles

Same for other engines