
Rosemary
A procedural rosemary bush for game scenes — an evergreen Mediterranean shrub with woody stems and dense needle-like foliage.
Rosemary is recognisable by its upright woody stems and narrow, needle-like leaves that stay evergreen all year. The dense, slightly irregular silhouette fits Mediterranean scrub, dry coastal hills, herb gardens and rocky slopes. In-game it ships with LOD0–LOD3, collision and a pivot at the base, so it drops onto terrain without adjustment. Wind animation moves the foliage, and each new seed generates a different rosemary variation. Available in low-poly and realistic styles with textures, and exported to GLB, FBX, OBJ or as packages for Unity, Unreal Engine, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Bushes
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
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Frequently asked questions
Is the Rosemary 3D model game-ready?
Yes. The Rosemary comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Rosemary in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Rosemary?
Yes. Every seed gives a new Rosemary of the same species, and you can also change its age and style.
Is the Rosemary model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Rosemary. Paid downloads include a commercial license.




