
Heather
A low, dense heather bush for heathland, moor and tundra scenes, ready to scatter across terrain in any game engine.
Heather is a compact, woody shrub with dense needle-like foliage and upright branching stems that stay close to the ground. Its tangled silhouette reads as heathland, moor and tundra ground cover, and it suits rocky or windswept terrain. Each file ships with LOD0–LOD3, collision and a pivot at the base, so instances sit on terrain without adjustment. Plants support wind, and a new seed gives a new variation for scattering. Styles cover low-poly and realistic; exports include GLB, FBX, OBJ and packages for Unity, Unreal, Godot, Blender, three.js, Babylon.js, PlayCanvas and Bevy.
- Category
- Bushes
- Styles
- Low-poly · Realistic
- LODs
- LOD0 – LOD3
- Formats
- GLB (glTF 2.0)
- Variations
- Infinite (seed)
How to use in your engine
Export a GLB per LOD and import it into your engine. Leaves use alpha-cut cards, the pivot sits at the root, wind weights are stored in vertex colors.
Tags
Collections
Reviews
No reviews yet. Buyers will be the first to share how it works in their game.
Frequently asked questions
Is the Heather 3D model game-ready?
Yes. The Heather comes with LOD0–LOD3, textures, collision and a pivot at the base, ready for Unity, Unreal Engine and Godot.
Which formats can I download the Heather in?
GLB (glTF 2.0), FBX and OBJ, or a ready package for Unity, Unreal Engine or Godot.
Can I get different variations of the Heather?
Yes. Every seed gives a new Heather of the same species, and you can also change its age and style.
Is the Heather model free?
Preview is free, and new accounts get 3 free downloads you can spend on the Heather. Paid downloads include a commercial license.




